In this post I discuss briefly how I created the planets in the game. I needed 80 different planets, so drawing each…
This far the crew members have been robot-like creatures that do only what they are ordered to do. I wanted to add…
Here’s the first trailer on YouTube! It reveals the premise of the game and shows a little bit of game play footage…
In this update I cover the health system of the Heliconian and its crew. Maintaining the starship and the crew members in…
The crew member operations have been tested over and over and I feel good about the room compartment layout. On the right…
To keep things interesting and to add more rogue-like elements I decided to create an event system. Every once in a while…
While performing tasks aboard, the player has to constantly observe who is is doing what and make smart decisions on how to…
The basic game play functionality has been implemented. The ship has seven compartments/rooms and five crew members, each with different skill set.…
I have been polishing the early prototype and cleared out a few bugs. I have also made the game a little more…
This is the first post about the development progress of my upcoming mobile(and maybe PC) game: Heliconian – Starship Crew Control It’s…
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